Jul 10, 2007, 09:11 AM // 09:11
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#41
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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/signed
It would be nice to change the mods of for example the nevermore bow, because there is no poison skill in presearing, and the bow is a nice presearing item.
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Jul 10, 2007, 09:22 AM // 09:22
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#42
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Wilds Pathfinder
Join Date: Dec 2005
Location: Australia
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whats worse is Anet doesnt do refunds, nor do they warn you these items cannot be upgraded.
FOR SHAME you cowards!
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Jul 10, 2007, 06:50 PM // 18:50
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#43
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Ascalonian Squire
Join Date: Feb 2006
Guild: Order of Zero [OZ]
Profession: W/Mo
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I Agree we should be able to add mods to these and even salvage the mods
we put on back off just leave the original mods locked so they can't be salvaged
and we are in a far happier camp.
Last edited by Jamey; Jul 10, 2007 at 07:07 PM // 19:07..
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Jul 10, 2007, 09:33 PM // 21:33
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#44
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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no preorder items should never be salvage for anything. they are spawned, not found. Anything you could salvage from them (mods, materials) are unearned and not something that should be removed, because such a system would be abused. spawn, salvage, delete, respawn, salvage delete, respawn.. yadda yadda yadda... So I agree that these items should be usable on heroes and for you alone, but they should never be dropped, never traded, never be able to be sold, and obviously never be able to be salvaged... this was the case all along... But the one thing we could do was put a different mod onto it if we wanted to change it a little. however that mod was never able to come back off, and that was ok, as it is a special item and we should remember to treat it as such.
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Jul 10, 2007, 09:53 PM // 21:53
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#45
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/signed
Since they are customized and any mods that they spawn with should not be removable, but if you add any you should be allowed to salvage only the mods you have added.
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Jul 10, 2007, 10:18 PM // 22:18
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#46
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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no salvage + no trading = no problem
/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed
did I say /signed ?
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Jul 20, 2007, 04:50 AM // 04:50
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#47
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Ascalonian Squire
Join Date: Mar 2007
Guild: Tarr Babies
Profession: R/
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I have just hear some interesting news regarding the bonus weapons for the GW:EN Pre-Release Pack. It seems that like the GW:GOTY bonus weapons some of them do not come equip with a suffix mod and you may apply one to them. Hmm....a glimmer of hope maybe ? Hopefully this will also make the other bonus weapons moddable (especially the GOTY weapon since they don't have one in the 1st place) even if it's just the suffix. If this does not work out the way it should be then please continue to support this petition and hopefully one day ArenaNet can hear our plea for moddable bonus weapons.
Thank You
Tan Lee Seng.
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Jul 20, 2007, 02:33 PM // 14:33
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#48
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They should be insigned, with mods not salvageable BUT replaceable.
You could putn a +5 energy instead of a +15%^50 dmg, but won't be able to salvage the original +15%^50dmg, but you will be able to recover the +5 energy you put instead the not salvageable original mod.
Replaceable, but not salvageable.
That would be just perfect.
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Jul 21, 2007, 03:42 PM // 15:42
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#49
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Ascalonian Squire
Join Date: Mar 2007
Guild: Tarr Babies
Profession: R/
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Quote:
Originally Posted by MithranArkanere
They should be insigned, with mods not salvageable BUT replaceable.
You could putn a +5 energy instead of a +15%^50 dmg, but won't be able to salvage the original +15%^50dmg, but you will be able to recover the +5 energy you put instead the not salvageable original mod.
Replaceable, but not salvageable.
That would be just perfect.
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One can only hope my dear Mithran....one can only hope (unless we get more support for this thread). By the way..... anyone tested whether the GOTY weapons accept the suffix mod upgrade now since the GW:EN Pre-Release weapons allow you to put one in ? If it still doesn't work then we can use this reason as one the bargaining chip to persuade ArenaNet to make the bonus weapons moddable again.
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Jul 21, 2007, 09:08 PM // 21:08
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#50
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They are moddable again, but only if they have default mods.
Other mods won't get replaced.
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Jul 23, 2007, 06:45 AM // 06:45
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#51
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Ascalonian Squire
Join Date: Mar 2007
Guild: Tarr Babies
Profession: R/
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Quote:
Originally Posted by MithranArkanere
They are moddable again, but only if they have default mods.
Other mods won't get replaced.
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Well....that's good to hear. This fix "partially" solve the bonus weapons unmoddable problem. At least now the GOTY weapons don't feel inferior compare to normal weapon. To anyone out there please continue to support this thread so that one day we may have fully moddable bonus weapons.
Thank You.
Tan Lee Seng.
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Jul 24, 2007, 12:46 AM // 00:46
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#52
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The problem with them is that they have some 'weird' mods.
Thay should be changed to be inscribed and have only default mods, all upgrades replaceable.
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Aug 18, 2007, 11:07 PM // 23:07
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#53
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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/signed
I would like to see all items in all three games and the expansion inscribable and upgradeable. I would like to see all skins available in max quality. (I.E. I have a necro I designed specifically to use Ravenstaves and have never found a Ravenstaff worth using - hence she is using Lotus staves.)
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Aug 19, 2007, 08:09 AM // 08:09
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#54
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Frost Gate Guardian
Join Date: Mar 2007
Location: In the darkest depths of your mind.
Guild: Guilds are for yuppies.
Profession: A/
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Cmon anet, I want my Rhino's Charge to be useable
/signed
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